Contact the Fefferman Lab
Our lab has been asked to comment in the past both on the record and to provide background insights on threats to public health, vaccination practices and acceptance, virtual worlds and biomedical research, emerging technologies, basic and translational science research, and disease surveillance and biosecurity.
To contact us about these or related topics, please call or email:
Over the past few years, the work from the Fefferman Lab has received some press attention. Here are a few links to some of the coverage available on the web.
Television/Online Video Broadcasts |
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| The Discovery Channel: | In 2011 Members of our lab were featured in How Stuff Works: Games Unboxed |
| TEDx Midatlantic 2010: | Social Behavior and Epidemics: Lessons from Natural, Theoretical, and Virtual Worlds |
| BBC World News: | (no web broadcast available) |
| CBS: | Virtual Epidemic, Real-Life Scenarios |
| Canada Television (CTV): | 'Virtual plague' could provide real-life lessons (broadcast link on page right, under Video) |
| AT&T Tech Channel | (web broadcast no longer available) |
Radio Broadcasts |
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| BBC UK News: | Virtual game is a 'disease model' (link beneath image, under Listen) |
| National Public Radio: | 'Virtual' Virus Sheds Light on Real-World Behavior (link under Listen) |
| NPR Science Friday: | Virtual Worlds, Virtual Lives (under Archived Audio on right) |
| AM900 CHML: | (web broadcast no longer available) |
Print/Online Media | |
| ABC News: | Online 'Pandemic' a Virtual Gold Mine for Epidemiologists |
| TIME: | World of Warcraft: A Pandemic Lab? |
| Forbes: | (article no longer available online) |
| Reuters: | Gamers' world reveals secrets of the next epidemic |
| Canadian Press (via CBC) | (article no longer available online) |
| FOX News | Online-Game Plague Could Help Scientists Track Real Epidemics |
| The Economist: | Virtual plague and the real world |
| New Scientist: | Virtual outbreaks, real world ramifications |
| New Scientist: | Real-world use of virtual epidemics |



