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White
to move after 12...Kh8.
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Frank
James Marshall
vs.
Bruno Forsberg
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the Game Online | Download
PGN
Forsberg
attempts an aggressive countergambit beginning with
3....c6. Though Black's attack is premature, Marshall
is required to play aggressively to retain the initiative.
An exciting game, with both sides attacking the other
player's King.
Can
you find the best move in the diagrammed position? Forsberg
threatens to grab the Knight at e4 with 13....Qxe4 and
if the Knight moves it's mate on the back rank with
13....Qe1#. Meanwhile, if Marshall defends the Knight
with 13.f3, there comes 13....d5! with a double attack
on the Queen and the Knight. What did Marshall do to
turn the tables on his opponent?
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White
to move after 11...O-O.
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Carlos
Torre
vs.
Anthony Edward Santasiere
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the Game Online | Download
PGN
Torre's
opening novelty leads to a speculative attack that Santasiere
is unable to resist. A wonderful game.
In
the diagram, it is White to play. Black has exchanged
White's powerful light-squared Bishop and has just castled
to escape the pin along the e-file. If White does nothing
soon, Black can attempt further simplifications with
12....Nfd7 or 12....h6, hoping to capitalize on his
extra pawn. How can White prevent Black's defensive
consolidation?
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Black
to move after 22.hxg3.
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Carlos
Torre
vs.
Frank James Marshall
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the Game Online | Download
PGN
Marshall
transposes to the Two Knights Defense with 3....exd4
4.Nf3 Nc6 and Torre chooses the Perreux Variation with
5.Ng5. An ending is soon reached where Black has an
isolated pawn on the open e-file but has managed to
damage White's pawn formation as well.
In
the diagram, it is Black to play. Marshall has just
exchanged off the remaining minor pieces with 21....Nxg3+
22.hxg3 leaving an instructive Rook ending. Material
is equal, but Black's pawns are better than White's,
giving him the advantage. Rook endings depend, though,
on piece activity and it appears that White's Rook is
keeping Black's tied to the defense of the pawn at e5.
How should Black proceed?
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White
to move after 12...f6.
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Carlos
Torre
vs.
Horace Ransom Bigelow
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the Game Online | Download
PGN
Bigelow
attempts to grab the initiative with a Knight sacrifice
in the opening, but Torre plays carefully to exploit
the fact that the Black King remains in the center.
A masterly game on Torre's part.
In
the diagram, it is White to play after 12....f6. Black
is offering his Knight at g5. What are the consequences
if White takes it?
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White
to move after 12...Kf8.
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Frank
James Marshall
vs.
Erling Tholfsen
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the Game Online | Download
PGN
This
is a classic Urusov Gambit game, where White exploits
his opening initiative (purchased at the cost of a pawn)
by patiently building up an attack.
In
the diagram, it is White to play after 12....Kf8. Tholfsen
has has taken his King off of the dangerous e-file,
challenging White to break through his defenses. How
is White to continue building pressure on Black's position?
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Black
to move after 50.Kf2.
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Anthony
Edward Santasiere
vs.
Frank James Marshall
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the Game Online | Download
PGN
Santasiere
plays for a draw against Marshall, carefully defending
well into the ending. But just when he had a chance
to prolong the game further, he allowed Marshall a clear
winning line.
In
the diagram, it is Black to play after 50.Kf2. Can Black
bring about a clear win?
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Black
to move after 9...O-O 10.Bd3?
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Frank
James Marshall
vs.
Carlos Torre
View
the Game Online | Download
PGN
The
second meeting between Marshall and Torre is a fascinating
struggle in the Urusov Gambit. Marshall misses the best
line of play in the opening but continues to make it
difficult for Torre to consolidate his pawn advantage
well into the ending. Eventually, though, Torre finds
the way to win.
In
the diagram, it is Black to play after 9....O-O 10.Bd3?
What should Marshall have played instead of 10.Bc4-d3?
And what defensive plan does Torre discover in this
position?
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White
to move after 13....Kf8.
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Carlos
Torre
vs.
Erling Tholfsen
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the Game Online | Download
PGN
Torre
plays the opening imperfectly, and Tholfsen is able
to mount a counterattack and then liquidate into a winning
ending.
In
the diagram, it is White to play after 13....Kf8. What
was Torre's best move to continue the attack?
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White
to move after 19...b5.
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Frank
James Marshall
vs.
Rudolph Smirka
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the Game Online | Download
PGN
Marshall
chooses an unusual variation of the Two Knights Defense
with 3....exd4 4.Nf3 Nc6 5.Bg5!?, expecting, perhaps,
that Smirka would not be prepared to find the best line
in defense. The game grows quite complex until Marshall
finds a surprising way to continue his attack on Black's
King.
In
the diagram, it is White to play after 19....b5. What
did Marshall do here to break through for the attack?
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White
to move after 23...Rb6.
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Carlos
Torre
vs.
Rudolph Smirka
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the Game Online | Download
PGN
As
in his game against Santasiere (see above), Torre sacrifices
the exchange in order to continue his attack. Again
the plan succeeds in brilliant fashion.
In
the diagram, it is White to move after 23....Rb6. Torre
has massed all of his pieces on the King's side ready
for a breakthrough. How should he push forward with
the attack?
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White
to move after 18...Bb4.
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Frank
James Marshall
vs.
Horace Ransom Bigelow
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the Game Online | Download
PGN
Marshall
encountered the main line of the Perreux Variation of
the Two Knights Defense several times in this tournament,
playing both the White and the Black pieces. In all
cases, he finds a way to win, proving that the opening
provides chances for both sides.
In
the diagram, Horace Bigelow is applying some pressure
on Marshall after 18....Bb4. If Black is able to exchange
the Knight and double Rooks on the d-file, Marshall
will have to struggle for the draw. How should White
play?
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Black
to move after 17.Qxb2.
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Rudolph
Smirka
vs.
Frank James Marshall
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Game Online | Download
PGN
Smirka's
5.Qe2?! in response to 4....Nc6 is unusual and commits
him to a pawn sacrifice. A wild game results, with both
monarchs stuck in the center of the board. You can guess,
though, whose King falls first.
In
the diagram, it is Black to play after 17.Qxb2. White
is down a pawn, but he is currently forking two of Black's
at b7 and e5. If he has a chance to castle, Smirka might
be able to organize an attack against Marshall's King
at f7. What did Marshall do to seize the initiative,
leading to a quick finish?
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Black
to move after 16.Ba4.
|
Erling
Tholfsen
vs.
Frank James Marshall
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Game Online | Download
PGN
Tholfsen
apparently loves to move his King to the f-file; he
does so in several games in the tournament. As White,
he definitely has not chosen the best line of play.
In
the diagram, it is Black to play after 16.Ba4. Material
is equal and White seems to have begun reorganizing.
What should Black play?
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White
to move after 27....a6.
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Bruno
Forsberg
vs.
Frank James Marshall
View
Game Online | Download
PGN
To
judge by his two fighting games against Marshall, Bruno
Forsberg could be quite a resourceful and inventive
player. In this game, he plays the Perreux Variation
of the Two Knights Defense and maintains at least equality
well into the ending. Eventually, the grandmaster wears
him down, but he puts up quite a fight all the way.
In
the diagram, it is White to play after 27....a6. The
White Knight looks to be in a bit of a fix. His retreats
are all blocked and he would be immediately lost after
28.Na7+? Kb8. Meanwhile, if 28.Nd6+ Kc7 Black will either
win the Knight after 29.Nf7? Re7 or gain powerful control
of the d-file after 29.Nc4 Rd5. How did the ingenious
Forsberg rescue his Knight without handing Marshall
a clear advantage?
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Black
to move after 7.Bd2.
|
Anthony
Edward Santasiere
vs.
Carlos Torre
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Game Online | Download
PGN
Santasiere
seems to have been unprepared to play the Urusov Gambit
(3....exd4 4.Nf3), for he instead chooses a weak line
of the Center Game with 4.Qxd4. After Torre wins a pawn
in the opening, however, Satasiere battles back to secure
a hard fought draw.
In
the diagram, it is Black to play after 7.Bd2. How did
Torre exploit the alignment of White's Queen and King
along the e-file to win a pawn?
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White
to move after 15....Kd7.
|
Anthony
Edward Santasiere
vs.
Erling Tholfsen
View
Game Online | Download
PGN
Santasiere
regains his gambit pawn with a nice maneuver but then
falls victim to an unfortunate hallucination and tries
to grab a poisoned pawn, handing Tholfsen a piece and
the game. Santasiere plays on for quite a while a piece
down, but the ending is hopeless.
In
the diagram, it is White to play after 15....Kd7. He
can win back his gambit pawn with 16.Qxg7+?! Kc8, but
the opened g-file would clearly provide Black a wonderful
avenue for attack against White's King and Black's center
pawns would give him a space advantage. How did White
win a pawn while retaining the initiative?
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Black
to move after 7.Qh4.
|
Erling
Tholfsen
vs.
Carlos Torre
View
Game Online | Download
PGN
Tholfsen
plays the opening in less than accurate fashion and
pays the consequences.
In
the diagram, it is Black to play after 6.Bg5?! Nc6 7.Qh4.
Tholfsen has chosen the standard method of reaching
the Urusov Gambit main line. But it was in the 1924
Dimock Tournament that Marshall and Torre showed the
superiority of 6.Nc3. How does Torre demonstrate White's
mistake?
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Black
to move after 23.h3.
|
Frank
James Marshall
vs.
Anthony Edward Santasiere
View
Game Online | Download
PGN
Santasiere,
playing Black, chooses the identical line that Marshall
deployed against him when Santasiere held the White
pieces. In a sense, then, he makes Marshall play against
himself, and a draw is the natural result.
In
the diagram, it is Black to play after 23.h3. No doubt
Santasiere feared the prospect of a drawn out Queen
ending where there would be many opportunities for him
to go wrong. How did Santasiere force an immediate draw
against the famous grandmaster?
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Black
to move after 22.a4.
|
Horace
Ransom Bigelow
vs.
Frank James Marshall
View
Game Online | Download
PGN
Marshall
plays his favorite Two Knights Defense and Bigelow chooses
the Modern Variation with 5.e5. But Bigelow is a little
too reckless about material in the opening, allowing
Marshall to grab two pawns. Always a player to prefer
the initiative to material, though, Marshall returns
some of his booty for the attack, which he parlays into
a won ending.
In
the diagram, it is Black to play after 22.a4. Marshall's
Rook at b5 is attacked and if he retreats with 22....Rb8
then 23.gxf5 Bxf5 (23....Qxf5?! 24.Bh6!) 24.Rg2 gives
White the initiative to compensate for his lost material.
With his pressure on g7 and on the dark squares generally,
in fact, White may give Black real trouble. How did
Marshall play to keep the initiative?
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Black
to move after 27.Nc2.
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Rudolph
Smirka
vs.
Anthony Edward Santasiere
View
Game Online | Download
PGN
Santasiere
as Black plays the interesting move 4....c5!?, attempting
to hold onto the gambit pawn rather than grab another
with 4....Nxe4. White then tries the rather dubious
5.Ne5?!, allowing Black to gain the initiative.
In
the diagram, it is Black to play after 27.Nc2. Black
is up a pawn and has a powerful protected passed pawn
at d4 that he may eventually be able to force through
to a Queen with careful maneuvering and exchanges. But
Santasiere sees an opportunity to pursue a different
method of queening a pawn by playing in the dashing
style most suited to the Urusov Gambit tournament....
What did he do to finish the game?
|
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