Week Eleven
Work Due
Complication Analysis
Printed copy of your complication analysis of Huizenga's "The Curse." Again: State the complication (or complications) that trouble the protagonist. Then describe twelve different things Huizenga does to present, explain, intensify, or remind the reader of the complication that Glenn Ganges faces. These are signs, evidence, or reminders of the complication. Your list may include effects of the complication on Glenn or any of the other characters. For each sign of complication: specify the page and panel where you find it.
Time Comic
Progress of your Time Comic.
Presentation
Four Conceptions of the Page
Jenn and Fran present on Benoit Peeters.
Still to present: Allie, Alan, Daniel, Vincent, Andrew, Christian, and Mike.
Discussion
Things to Behold
Typography, Big and Small: Harvey Kurtzman, Hey, Look! (source: Hairy Green Eyeball).
Loopy Framing: Neil Cohn on Panels and Framing.
Hosted Comics: Steve Ditko, "Tales of the Mysterious Traveler," examples one and two. Source: Golden Age Comic Book Stories (Friday, July 24, 2009).
Reading: Black Hole


Other Reading
Clowes, Ice Haven:

What Else We'll Talk About
The Final Project, Fight or Run Comics (a first selection of them can be found on Sakai:Resources), Exercises in Style, presentations.
Three Informational Comics by Josh Neufeld
I've also linked these under the reading for next week but we'll preview them in class.
- Josh Neufeld, "Origin of a Planet Keeper"
- Josh Neufeld, "Travel Tips #2: Rolling"
- Josh Neufeld (and his mom, Martha Rosler of Mason Gross), "Scenes From an Illicit War: From Planet Invisible"
Comics and Diagrams
First let's glance previewingly at Edward Tufte on Links and Causal Arrows and Mapped Pictures/Annotated Images. (This is part of the reading for next week.)
Some comics examples:
- John Pham, Space ship diagram comic.
- Chris Ware, Building Stories (1)
- Chris Ware, Building Stories (2a)
- Chris Ware, Building Stories (2b)
- Chris Ware, Jimmy Corrigan (poster?)
- Dan Dare Cut-Away Diagrams
- Dan Zettwoch, "Young Abe Lincoln's Log Fort"
- Dan Zettwoch, Postal Peril
- Dan Zettwoch, Gross Anatomy
More Examples for Discussion
More comics that are primarily informational, or that use information design, or that use graphic devices, symbolism, and notation with a non-comics informational provenance:
- Bryan Talbot, Alice in Sunderland
- Lauren McCubbin, Harvest Gypsy: Quasi-informational; look at the use of the map in the images.
- Lardfork, Experimental Comics: Use of transformed photographs, screenshoots, etc.
- ???, History of LSD
Homework
Reading
Technical, critical, theoretical:
- Edward Tufte, Envisioning Information (browse on Sakai).
- Chris Ware and Ira Glass, Glass/Ware: New Media for Writing American Lives
- Neil Cohn, A Visual Lexicon.
- Optional: Seymour Chatman essay on Sakai
Comics in Brunetti:
- Chester Brown, "My Mom Was a Schizophrenic" (209-16)
Robert Crumb, "Patton" (316-27)- Matthew Thurber, "Island of Silk and Ectoplasm" (141-45)
- Chris Ware, from Building Stories(372-81)
Linked Comics:
- Chris Ware, Halloween Story (link on its way).
Time Comic
Complete your time comic for the next class. Upload digital versions to Sakai and Scribd. Bring a printed or handmade copy to class.
Final Project
A mix of prep-related things are due for the next class:
- One-page story synopsis (printed), including introductory paragraph that explains relation of your story to the anthology's theme.
- Panel-by-panel script (printed) or thumbnails (photocopy or printed scan) for at least first two pages of story.
- Character designs for the anthology's host and for at least two main characters (human, animal, alien, supernatural, metaphysical, or inanimate).
- Ideas and designs for the 2-page collaborative table of contents and credits.
Week Ten
Work Due
Time Comic, Part One
The first two pages of your time comic.
As stated in the last class, the two pages can be in pencil but they should not be rough. They should present clearly what you want your first to pages to represent, but they can be in an intermediate state (i.e., you can ink, color, adjust them later on). Also: they DO NOT need to be uploaded to Scribd or Sakai. But they DO need to be available for in-class viewing, disucssion, critique, and so on.
Discussion
What We'll Talk About
Final Project, Time Comics, Fight or Run Comics, Exercises in Style, the next few presentations.
Stan Sakai, Saya. This story exhibits an ending or framing technique in which the story is presented within a larger situation. The presentation zooms in to follow the main action, then zooms out to return to the larger, framing situation, which functions as a commentary of sorts on the main action.
Activities
Exercies in Style
. . .
Final Project
In groups, begin planning your anthologies.
Homework
Reading
Technical, critical, theoretical:
- Benoit Peeters, "Four Conceptions of the Page", trans. Jesse Cohn (ImageText 3.3).
Comics in Brunetti:
- Frank Santoro, from Storeyville (279-82). And see Derik Badman on Santoro.
- Dan Zettwoch, "Cross-Fader" (283-90)
- Gary Panter, from Jimbo (107-14).
- Dan Clowes, from Ice Haven (362-71).
Each of these readings, despite its brevity, presents an invented or strangely re-interpreted world (cf. Wolk). What do we learn about each of these worlds? How does it differ or resemble our own world? What resources does the author use to present his world?
Linked Comics:
- A second look: Bernie Krigstein and Al Feldstein's "Master Race," Impact #1 (1955); a black-and-white version now up on Scribd.
- Shannon Gerrard, Unspent Love (at Top Shelf 2.0). Toronto).
- Matt Madden, excerpts from Exercises in Style (on Sakai)
Complication Analysis
Using Huizenga's "The Curse," state the complication (or complications) that trouble the protagonist. Then describe twelve different things the author does to present, explain, intensify, or remind the reader of the complication that Glenn Ganges faces. These are signs, evidence, or reminders of the complication. Your list may include effects of the complication on Glenn or any of the other characters.
For each sign of complication: specify the page and panel where you find it.
Time Comic
Complete your time comic for the next class. Upload digital versions to Sakai and Scribd. Bring a printed or handmade copy to class.
Update: The finished Time Comic is now due the class after Thanksgiving (Dec. something). However, other work will also be due that week, and there's the holiday in between, so plan accordingly.
Presentation
Jenn and Fran present on Benoit Peeters. Still to present: Allie, Alan, Daniel, Vincent, Andrew, Christian, and Mike.
Week Nine
Work Due
Time Comic Prep
Complete the two remaining parts of the Time Comic Prep. Namely:
- Make character sketches for three characters and make some notes on them;
- Sketch (thumbnail) three different first pages for your projected comic: each should use (and try to take best advantage of) one of the three different modes of narration that we looked at in Hernandez's "Jerusalem Crickets" (no caption narration), Tomine's "Hazel Eyes" (authorial caption narration), and Clowes's "Blue Italian Shit" (first-person caption narration).
Presentations
Wolk, "Pictures, Words, and the Space between Them"
Samantha and Adam present on Douglas Wolk, "Pictures, Words, and the Space between Them" (on Sakai, under Resources, in the Theory & Criticism folder); Goodman or Ehses (on Sakai).
Discussion
Of Interest
BLICKFANG - The Eye-Catching Covers of Weimar Berlin
Bill Ward, They Said I Was Fast (Campus Love #2, 1949).
Key Ideas from Wolk
Some of Douglass Wolk's key terms and ideas:
- "cartooning as interpretation" (121)
- "cartoonist's line" as "signature" (123)
- "legibility" (124) – very important
- "two different kinds of information [on the page]" (126)
- "change over time" (130) = "space in time" (125)
- "pregnant moment" (131)
Wolk also argues that for many comics: "The cartoonist's image-world is a metaphorical representation of our own" (134). He unfolds two possibilities from this idea:
- "experiencing space-through-time in a way that's different form our personal perspective" (134) = representation of another, distinctive subjectivity; and
- "the concept of a literal separate reality that is also, in consequential ways, default reality" (134) = fantasy worlds, surreal worlds, metaphysical worlds,dream, worlds, alternate realities, etc.
When we take away narrative focus or fullness, when we slow down the narrative, or increase the space between the moments of crisis, e.g., in the pictureless comics or the diary comics, we get just "another world, which is this world" (literally or metaphorically).
Wolk's example from Seth's Clyde Fans.
Time and Narrative Interst in the Reading
We'll discuss time shifts and the creation of narrative interest in some of the reading for this week, including the Huizenga, Moore and Veitch, and Mignola comics. Also: the value of explanatory and expositional digressions.
Activities
Time Narrative Comic Assignment (Again)
Tell a comics story in five or more pages using words, pictures, graphic devices, page design, etc. The majority of the pages should have four or more panels per page. There should be at least twenty-four panels, although this requirement is negotiable depending on your mode of illustration (talk to the instructor). No more than one page can be a full-page splash.
Your narrative should exploit the time-representing and time-shifting powers of comics and the fundamental two-sided nature of narrative = between the order of the telling (narrtive discourse or representation) and the chronology of the told (Chatman's sense of "story" or fabula).
- Story should have a beginning, a middle, and an end.
- Story can be fiction or non-fiction, fantastic or realistic. It can be a genre story (crime, horror, weird romance, superhero, western, political thriller, etc.). The narrative can be fairly straightforward or it can verge on (but should not succumb to) the virtually nonsensical. Always, that is, maintain some clear degree narrative coherence.
- The story should have at least three different characters and at least one instance of significant complication that get resolved or at least promises to get resolved by the story's end.
- The story should take place (develop, unfold) in at least five distinct moments or scenes. Three of these can be more or less consecutive or simultaneous (i.e., very near in time). Each of other two moments should be well in the past or well in the future of the main action.
- Optional: Two panels of the comic should be based on pictorial images in the Zimmerli Museum. The panels do not have to reproduce the images but might borrow a detail, a character, a setting, a color scheme, or the composition. Cf. Manet's many appropriations of parts and wholes of earlier paintings in his own painted work (e.g., the Dejeuner sur l'herbe).
Time Narrative Comic P/Review
Working in groups, review each other's plot outline and first page sketches. Which pages work best? Why? Is there a compication in the story outline? How does the outline generate narrative interest? What changes can be made to increase narrative interest?
Homework
Reading
Technical, critical, theoretical:
- Benoit Peeters, "Four Conceptions of the Page", trans. Jesse Cohn (ImageText 3.3).
Comics in Brunetti:
- Mack White, "Nudist Nuns of Goat Island" (24-28)
- Charles Burns, from Black Hole (99-105)
- Golus and Welch, "Halloween Was a Blast" (185-86)
- Jessica Abel, "Jack London" (187-94)
Linked Comics:
- Eddie Campbell, "French Holiday" (on Sakai)
- J. R. Williams, Vampire Cowboys.
Time Comic
Complete the first two pages of your time comic for the next class.
Update: This is a clarification in response to some questions asked via email. As stated in the last class, the two pages can be in pencil but they should not be rough. They should present clearly what you want your first to pages to represent, but they can be in an intermediate state (i.e., you can ink, color, adjust them later on). Also: they DO NOT need to be uploaded to Scribd or Sakai. But they DO need to be available for viewing, disucssion, and so on, in next week's class (Nov. 12).
Week Eight

This week's class (Oct. 29) is CANCELED. However: Your plot outlines for the Time Comic are still due. Upload these to Sakai by 6 PM on Friday (.doc format is fine but NOT .docx), but still bring a printed copy to the next class.
Other than this: Work on your Time Comics. Catch up on the reading. Enjoy Halloween. We resume next week.
P.S. Check this schedule for updates. There'll be some new reading for the next class and a rough breakdown of what's planned for the rest of the semester.
Week Seven
Work Due
Fight or Run
Finish your Fight or Run comic. Scan and save. Upload a PDF or high-quality JPG version to the Sakai dropbox and to Scribd. Bring e-copy to class, where each team will combine comics and upload to Scribd.
Presentations
Drawing Words, Writing Pictures
Kira and Matt present on chapters 11 and 12. Next week: Douglas Wolk, "Pictures, Words, and the Space between Them" (on Sakai, under Resources, in the Theory & Criticism folder); Goodman or Ehses (on Sakai).
Discussion
Looking at Your Diary Comics
Content: (1) actions: material actions, perceptions, thoughts; (2) orientation: self-oriented, other-oriented, world-oriented; (3) rhythms: regular rhythm (recurring content) or irregular rhythm (random, exceptional, singular contnent).
Presentation: (1) what modes and methods the work uses to present content = words, pictures, graphic and spatial devices, page space/layout; (2) at the level of pictures = scenographic or tropological; (3) Narrational features = narrator or not? punctual or periodic?
Organization: (1) how does the work fit together, form a unity? = formal, logical, allegorical. (2) How does the work begin? end?
Orientation = the interpersonal, communicative dimension of the comic = the degree to which it admits a reader ... ; etc.
First set of examples: Content
Second set: Sense of an Ending
Figuration: Metonomy, Metaphor, and Allegory
Final example: Diary comic rossing over into a story structure
Narrative Arcs
Back to these again: Jessica Abel and Matt Madden's concept of the traditional narrative arc is a variation of the simple narrative structure.
Abel and Madden speak of "five essential ingredients":
- The protagonist
- The spark
- The escalation
- The climax
- The denouement
Agent and patient (at least one of the patients) combine as the protagonist, who exhibits three essential traits: he or she (1) "has our empathy"; (2) "has the motivation to pursue needs or desires"; and (3) "has the ability (hypothetically) to achieve those desires" (Abel and Madden 130). The complication becomes a "spark" that gets the story going. Multiple attempts at Resolution escalate toward a final, successful Resolution (or "Climax"), followed by the familar Denouement.
With the narrative arc firmly in mind, let's consider first Homer's Odyssey and then, more closely, Priddy's "Onion Jack." And, of course, Herbie.
Another staging of the narrative sequence:
Fundamental stages of the narrative sequence according to Emma Kafalenos, "Functions after Propp: Words to Talk about How We Read Narrative," Poetics Today 18 (1997): 469-494.
Modes of Narration
Let's look at the different approaches to narration = to both presenting and witholding story information = that we find in (1) Hernandez's "Jerusalem Crickets," (2) Tomine's "Hazel Eyes," and (3) Clowes's "Blue Italian Shit." We'll also look back on the autobiographical Bechdel and Spiegelman stories about reading from early in the semester. Like "Blue Italian Shit," these are both narrated by (older versions) of the story's protagonist.
Time Comic: Extreme Example
Richard McGuire, "Here"
Activities
Time Narrative Comic Assignment
Tell a comics story in five or more pages using words, pictures, graphic devices, page design, etc. The majority of the pages should have four or more panels per page. There should be at least twenty-four panels, although this requirement is negotiable depending on your mode of illustration (talk to the instructor). No more than one page can be a full-page splash.
Your narrative should exploit the time-representing and time-shifting powers of comics and the fundamental two-sided nature of narrative = between the order of the telling (narrtive discourse or representation) and the chronology of the told (Chatman's sense of "story" or fabula).
- Story should have a beginning, a middle, and an end.
- Story can be fiction or non-fiction, fantastic or realistic. It can be a genre story (crime, horror, weird romance, superhero, western, political thriller, etc.). The narrative can be fairly straightforward or it can verge on (but should not succumb to) the virtually nonsensical. Always, that is, maintain some clear degree narrative coherence.
- The story should have at least three different characters and at least one instance of significant complication that get resolved or at least promises to get resolved by the story's end.
- The story should take place (develop, unfold) in at least five distinct moments or scenes. Three of these can be more or less consecutive or simultaneous (i.e., very near in time). Each of other two moments should be well in the past or well in the future of the main action.
- Optional: Two panels of the comic should be based on pictorial images in the Zimmerli Museum. The panels do not have to reproduce the images but might borrow a detail, a character, a setting, a color scheme, or the composition. Cf. Manet's many appropriations of parts and wholes of earlier paintings in his own painted work (e.g., the Dejeuner sur l'herbe).
Work solo, collaboratively, or in a small group (each member responsible for five pages of story). As an alternative: you can develop a plot collaboratively in class, then each make (and modify) your own version of the story. In any case, discuss the project as a group before pursuing whichever approach you select.
We'll work on this comic for the next three weeks.
For the next class:
- Make character sketches for three characters and make some notes on them;
- Write a 1-2 page story outline (printed, not handwritten);
- Sketch (thumbnail) three different first pages for your projected comic: each should use (and try to take best advantage of) one of the three different modes of narration that we looked at in Hernandez's "Jerusalem Crickets," Tomine's "Hazel Eyes," and Clowes's "Blue Italian Shit."
If there's time today, we'll beginning to make character sketches for this project.
Homework
Reading
Technical, critical, theoretical:
- Abel & Madden, Drawing Words & Writing Pictures, chapters 11 (setting the stage) and 12 (constructing a world).
- McCloud, Understanding Comics: Finish the book.
- Douglas Wolk, "Pictures, Words, and the Space between Them" (on Sakai, under Resources, in the Theory & Criticism folder).
- Zander Cannon, Tips and Tricks: Writing for Comics
Comics in Brunetti:
- Kevin Huizenga, "The Curse" (291-300)
Linked Comics:
- Alan Moore and Rick Veitch, Greyshirt story: "How Things Work Out" (Tomorrow Stories #2, 1999). (Also under Resources on Sakai.)
- Mike Mignola, Hellboy in "Doctor Carp's Experiment" (on Sakai)
- Richard McGuire, "Here"
Time Comic Prep
Complete the three parts of the Time Comic Prep described under the assignment above.
Week Six
Work Due
Interview Comic.
One printed copy from each participant, each with its own title & credites splash panel. Each participant should also upload a copy to Sakai and Scribd.
Presentations
Understanding Comics
Dylan and Justin present on McCloud, UC, chapter 6. Next week: Goodman or Ehses (on Sakai); Abel and Madden, chapters 11 and 12.
Discussion
Looking at Your Comics
We'll look at the last sets of Pictureless Comics and Simple Narratives.
Complications without Resolution
Examples: Archer Prewitt's "Funny Bunny" and Adrian Tomine's "Hazel Eyes".
Narrative Arcs
Jessica Abel and Matt Madden's concept of the traditional narrative arc is a variation of the simple narrative structure.
Abel and Madden speak of "five essential ingredients":
- The protagonist
- The spark
- The escalation
- The climax
- The denouement
Agent and patient (at least one of the patients) combine as the protagonist, who exhibits three essential traits: he or she (1) "has our empathy"; (2) "has the motivation to pursue needs or desires"; and (3) "has the ability (hypothetically) to achieve those desires" (Abel and Madden 130). The complication becomes a "spark" that gets the story going. Multiple attempts at Resolution escalate toward a final, successful Resolution (or "Climax"), followed by the familar Denouement.
With the narrative arc firmly in mind, let's consider first Homer's Odyssey and then, more closely, Priddy's "Onion Jack." And, of course, Herbie.
Another staging of the narrative sequence:
Fundamental stages of the narrative sequence according to Emma Kafalenos, "Functions after Propp: Words to Talk about How We Read Narrative," Poetics Today 18 (1997): 469-494.
New Graphic Narrative Genre: Fight-or-Run Comics
Topic: Relation between rule-based genres and rule-based games.
Some examples of Fight or Run comics by Kevin Huizenga (from the reading):
- Fight or Run: Chopper vs. Blinder
- Fight or Run: Seven Seas vs. Kid Torturer
- Fight or Run: Mr. Horse vs. Fatty Pig
- Fight or Run: Three Choppers
- Fight or Run: Chopper vs. Kid Torturer
- Fight or Run: Duck vs. Rabbit
- Fight or Run: Kid Torturer vs. Chopper
- Fight or Run: Bride to Be vs. Chopper
Activities
Fight or Run: Introduction
The Fight or Run activity is based strongly on Kevin Huizenga's "open source" comics game published as Fight or Run: The Shadow of Chopper (Buenaventura Press, 2008).
In Huizenga's Fight or Run comics two characters encounter each other in an otherwise unpopulated desert-like environment. Either both characters decide to fight or one of them decides to run and the other then pursues the runner. Within a finite number of panels either (a) one of the fighters is victorious (if the decision was to fight) or (b) the runner either escapes and wins or is caught and loses. The comic ends with a panel identifying the winner.
Fight or Run Network of Options
Fight or Run Comic: Narrative Structure
The Fight or Run comic realizes the following structure:
- Banner: At least one tier in size, containing the title ("Fight or Run") and both picturing and naming the characters (e.g., "Kid Tortuerer vs Chopper").

- Situation stage: One or more panels showing Character A wandering in the desert (or other environment).

- Complication stage: One panel showing the Character A encountering Character B.

- Decision stage: One panel (immediately following the Complication panel) announcing Character A's decision to Fight or Run.

- Resolution stage: Two or more (usually more) panels showing A and B fighting or A chasing B. Ends with either A or B beating the other, B catching A, or A escaping.

- Denouement: One panel declaring = naming and picturing the winner.

Fight or Run Activity: Instructions
Here's the procedure for the in-class exercise:
- Form groups of two (or three, if necessary).
- Working on paper, each member designs a distinctive character. Give the character a look, a shape, a size, a name, a personality, and some traits. The character may or may not have powers. But he, or she, or it should have some ability, talent, tool, weapon, spirit companion, or useful pet. Your character may also have peculiar weakness, shortcoming, neurosis, deformity, lack, gap, etc.
- Share your character (all the details) with your partner(s).
- Working on paper, make a Fight or Run comic of at least seven panels in which your character, by whatever means, defeats your partner's character (or, if you're in a group of three, your partners' characters). Your character wins either (1) by defeating the other character(s) in a violent or non-violent contest of some kind ("fight"), or (2) by definitively escaping the contest ("run"). The "fight" can take any form that the intersection of your character's abilities, the other character's abilities, and the environment allows. Ditto, the running away. Part of the exercise is to discover an unusual solution to the problem.
- When finished: share your work.
- Note: each group member makes his or own Fight or Run comic in which his or her character, whether running or fighting, is victorious.
- For next week: scan and upload a PDF or high-quality JPG version of your Fight or Run comic to Sakai and Scribd.
Homework
Reading
Technical, critical, theoretical:
- Abel & Madden, Drawing Words & Writing Pictures, chapters 11 (setting the stage) and 12 (constructing a world).
- McCloud, Understanding Comics. Chapters 7 and 8.
- Ehses, "Representing Macbeth" (Sakai > Resources > Theory & Criticism)
Comics in Brunetti:
- Gary Panter, Jimbo (107-14)
- Jaime Hernandez, "Jerusalem Crickets" (349-54)
- Dan Clowes, "Blue Italian Shit" (355-61)
- Re-read Alison Bechdel, "Compulsory Reading"
- Re-read Art Spiegelman, "Eyeball" (New Yorker via Flickr)
Linked Comics:
Fight or Run
Finish your Fight or Run comic. Scan and save. Upload a PDF or high-quality JPG version to the Sakai dropbox and to Scribd. Bring e-copy to class, where each team will combine comics and upload to Scribd.
Week Five
Work Due
Interview Comic
Progress on the comic.
One for each group: a printed (not handwritten) script or panel-by-panel outline of the action and dialogue for the comic.
Presentations
Understanding Comics
Chris and Kristen present on McCloud, UC, chapter 5. Next week: Chapter 6.
Discussion
Sound Effects
A gallery of classic comic-book sound effects (and related lettering).
Coloring Your Comics
Here are some tutorials for coloring comics using Photoshop.
- Zander Cannon, Tips and Tricks: Computer Coloring
- Zander Cannon, Tips and Tricks: Coloring Comics to Look Old
Looking at Your Comics
We'll look at the last set of Pictureless Comics and then at your Simple Narratives.
Activities
Interview Comic
Continue working on your Inteview Comic. You may want to use the class to layout/combine your work using the Macs.
Homework
Reading
Technical, critical, theoretical:
- Abel & Madden, Drawing Words & Writing Pictures, chapter 10
- McCloud, Understanding Comics, chapter 6 and 7.
- Nelson Goodman, "Twisted Tales" (on Sakai, under Resources, in the Theory & Criticism folder).
Comics in Brunetti:
- Reread Tomine, "Hazel Eyes" (342-48)
- French, "ZZZ" (32-34)
- Prewitt, "Funny Bunny" (46)
Linked Comics:
- Jonathan Baylis and Tim E. Ogline, "On the Deck of the U.S.S. Intrepid".
- Jack Kamen (artist), "The Orphan".
- Bernie Krigstein, "Master Race".
- Fight or Run: Chopper vs. Blinder
- Fight or Run: Seven Seas vs. Kid Torturer
- Fight or Run: Mr. Horse vs. Fatty Pig
- Fight or Run: Three Choppers
- Fight or Run: Chopper vs. Kid Torturer
- Fight or Run: Duck vs. Rabbit
- Fight or Run: Kid Torturer vs. Chopper
- Fight or Run: Bride to Be vs. Chopper
Week Four
Work Due
Simple Narrative Project
Turn in a physical (printed, photocopied, or handmade) copy of your eight-panel comic. Upload digital copies to Scribd and Sakai.
Simle Narrative Analysis
Print out your three analyses (two from Brunetti plus your own) on a single sheet of paper and submit this in the next class. (You do not need to upload this work to Scribd or Sakai.)
Presentations
Understanding Comics
Aliza and Vidhi present on McCloud, UC, chapter 2.
Kevin and Arron present on McCloud, UC, chapter 4.
Next week's presentation: UC, chapter 5.
Discussion
Important Technical Stuff
Combining multiple files (e.g., pages) into a single, multi-paged document.
Saving work for editing vs. saving work for sharing.
Adding metadata to your files.
Narrative Structure
Last week, we looked at how we can analyze a comics narrative into a sequence of different panel-to-panel transitions. We then saw how we can further analyze certain examples of narrative according to a simple four-part narrative structure: Situation, Complication, Response, and Denouement.
Next week we'll look at a related approach to narrative, the traditional narrative arc as described by Abel and Madden.
Here, however, is an example of a different simple narrative structure:
Bizarre, the debut comic strip by Yoshiharu Tsuge, reprinted in Tsuge Yoshiharu Early Work Anthology, vol. 1, p. 9.
The standard four-panel structure of this strip is nicely analyzed in this Zippy strip:
Zippy by Bill Griffith (source: Visual Linguist).
Examples for Discussion
Some of the Pictureless Comics. Two things to look at in particular: What resources for graphic storytelling or communication do these comics exemplify? And to what extent, do at least some of them, follow the simple narrative structure we examined last week?
Chris Ware's "I Guess" and excerpts from the Week Three reading and 100 Bullets.
Some further examples with reference to both this week's Abel-Madden reading and the interview (or conversation) comic assignment:
- E. C. Segar, Thimble Theater (1930)
- E. C. Segar, Thimble Theater (1930)
- George Herriman, Krazy Kat (1922)
- Alan Moore and Dave Gibbons, a page from Watchmen.
- Jack Cole, Plastic Man (Plastic Man #7, Spring 1947).
In the first example: notice Segar's plot and narration decisions, the use of delay and shifts of focus in telling the story.
In the second and third examples, notice how inanimate/nonhuman objects move from being props to almost being third characters in the represented action.
In the last example, notice how Cole balances a scene dominated by Dr Volt's thin blue outfit in the upper left against a second scene dominated by Woozy Wink's dotted, much fuller green outfit in lower right. Notice also how each of the two scenes has its own secondary or background activity: the cat and mouse drama above, the odd bespectacled figure (Plastic Man in disguise) below.
Activities
Interview Comic
Form groups of two or three and begin to plan, plot, script, layout, and make preliminary sketches for your Inteview Comic.
Homework
Reading
Technical, critical, theoretical:
- Abel & Madden, Drawing Words & Writing Pictures, chap. 9 (Structuring the Story).
- McCloud, Understanding Comics, chapters 5 & 6.
- Seymour Chatman essay on narrative (via Sakai; Theory folder).
- Benoit Peeters, "Four Conceptions of the Page", trans. Jesse Cohn (ImageText 3.3).
Comics in Brunetti:
Oddly, not much straight conversation represented in the anthology.
Linked Comics:
Interview Comic
The final version is due in two weeks (Oct. 15). For the next week, each group must prepare and turn in a printed (not handwritten) script or panel-by-panel outline of the action and dialogue for the comic.
Finish drawing your panels (or as many as you can). Design and draw your title splash. Scan your work (if hand drawn). 600+ dpi recommended for line art, smaller for color.Save each PANEL (not page) as a separate TIFF file.
Bring an electronic copy of your work (e.g., on a flash drive) to class.
You'll have a chance in the next class to put the full comic together using Adobe InDesign or a similar program.
If you cannot make it to next week's class, do not leave your partner(s) in a bad spot. Send them digital copies of your panels via email so that they can finish their version of the comic in class. They'll then send you copies of their panels and you'll need to finish your own version independently. (Upload to our Scribd.com group as soon as you can).
Week Three
Work Due
Diary Comic Assignment
Upload PDF versions of the diary comic to the "402_fall09" group on Scribd and the dropbox on Sakai. Turn in a printed or handmade version in class.
Iconic/Realistic Assignment
Upload PDF versions of this drawing and diagramming assigment to the "402_fall09" group on Scribd and the dropbox on Sakai. Turn in a printed or handmade version in class.
Presentations
Rebecca and Maribeth will co-present on McCloud, Understanding Comics, chapter THREE.
Next week's presentation: on chapters TWO and FOUR.
Discussion
Story versus Diary: Who Narrates and How?
More particularly: Autobiographical narrative (or recount) versus Diary.
Questions = Options
- Is there a narrator?
- If yes: Is he/she/it depicted in the comic?
- Is the narrator a character in the story being told?
- If so, is he/she/it the protagonist or a secondary character?
Some examples of different kinds of narrator in graphic narrative, mainly from the reading homework for this and last week.
Examples of diary comics from previous semesters.
Continuing with McCloud and Transition
Panel composition, page composition, and panel-to-panel transition.
Example of an action-to-action panel transition.
Types of panel-to-panel transition:
- moment-to-moment
- action-to-action
- subject-to-subject
- scene-to-scene
- aspect-to-aspect
- symbolic (e.g., real-to-imaginary, actual-to-abstract)
- non-sequitur
Where do subjective and objective shifts backwards in time (perceived-to-remembered and present-to-past respectively) fit in to this breakdown?
Here is what is possibly an example of a symbolic transition (from Jack Kirby):
And here's a page of symbolic transitions from Eddie Campbell:
Next: Follow the panel transitions in Cliff Sterrett's Polly and Her Pals (March 3, 1929).
And in one of the Wrong Planet narratives from our previous class.
Simple Narrative Structure in Comics
A simple narrative structure has four essential parts or stages, each distinguished by its place in the sequence and by the story information it conveys.
- The first stage describes a situation and introduces the main characters.
- The second stage introduces a problem or complication into the situation, a change that is a problem for at least one of the main characters.
- The third stage presents a resolution in the form of a partial or complete response to the problem by one or more of the characters, typically a solving action or longer process and its effect(s).
- The fourth stage presents the denouement, the aftermath of the response that makes clear the success, partial success, non-success, or uncertain success of the response, often through the reactions of the main characters. The fourth stage may also show how the original situation has changed due to what has taken place in the Complication and Resolution stages of the narrative.
In sum, then:
SIMPLE GRAPHIC NARRATIVE:
Note: ^ = "is followed by" and the subscript n indicates that multiple iterations of the Resolution stage are possible.
Each of the four stages is obligatory, and each usually needs at least one panel of presentation. However, other kinds of graphic container (captions, word or thought balloons, inset panels) can be used in-panel to do the work of an absent panel. For example, dialogue in a word balloon, or words or images in a thought balloon, can be used to convey the denouement content from within the last of the resolution panels. Moreover, as I show below, overlapping or overflowing stages are not impossible; and, in some cases, a stage may be strongly implied rather than explicitly presented (e.g., a Resolution by the Denouement, although this is harder to do in a simple narrative than in, say, a gag strip).
Activities
Reading Diary Comics
Circulate your diary comics. Read as many of them as you can in the time allowed. As you read try to get a sense of some of the things commonly and uncommonly done in this genre. As with the reading for this week: note the differences and similarities between these comics genre and comics of other kinds.
Sunday Comics Jumble
This in-class exercise has two phases: an activity phase, in which your group collaboratively constructs a narrative from found material (an old Sunday comics section), and a presentation phases, in which your group (1) presents your final narrative and (2) explains the panel transitions occuring therein. In the course of this, we'll also discover some of the ideology and conventions of late 1930s America, a strange and distant land.
Working in groups of four on the nutritious Big Macs, complete the jumble comics exercise described on pages 46-47 of Abel & Madden.
Here are the original instructions.
For this exercise we'll use the strange and beautiful Sunday Comics Sections from the Times-Picayune, June 25, 1939 (via the hard work and kindness of ASIFA-Hollywood Animation Archive).
Work in Photoshop.
As you're working one group member needs to keep a list of the panel-transition types for reference during the presentation portion of the activity.
When you've finished, save your comic jumble twice: (1) as an editable PDF, Tiff, or PSD and (2) as a PDF compressed for FAST WEB VIEWING. Upload the second (compressed) version to our "402_fall09" group on Scribd.
Homework
Reading
Technical, critical, theoretical:
- Abel & Madden, Drawing Words & Writing Pictures, chapters 6 and 14.
- McCloud, Understanding Comics, chapter 4.
Douglas Wolk, "Pictures, Words, and the Space between Them" *on Sakai, under Resources, in the Theory & Criticism folder).- Nelson Goodman, "Twisted Tales" (on Sakai, under Resources, in the Theory & Criticism folder).
- Ron Rege Jr., Dave Choe, Brian Ralph, and Jordan Crane, A Guide to Reproduction (.pdf).
Comics in Brunetti:
- Collier, "Artist" (90-97)
- Mazzuchelli, "Near Miss" (259-67)
- Seth, excerpt from Clyde Fans (333-42)
Linked Comics:
- TBA
Simple Narrative Project
Drawing on our discussion of simple narrative structure, follow Gilbert Hernandez's example and make your own eight-panel simple narrative.
Again: It should have each of the four parts – Situation, Complication, Solution, Denouement – in the standard order. You should also fill each of the following standard roles: Context, Complicator, Patient, Agent, Mirror, and Prop (at least one of each, with the exception of Agent and Patient, which can be filled by the same character or characters). Contextual Characters are optional.
And again: The Situation should introduce the Context, the Agent, and the Patient. The Complication needs to introduce the Complicator. (For role definitions, see the list of roles above.) The Solution needs to present one or more solving actions on the part of the Agent and the effect of each action (evidence of its success, partial success, failure, or unintended consequence[s]). And the Denouement needs to present the agent's and/or patient's reaction to the solution, a modified situation, or a return to the pre-complication situation.
Your comic must be eight panels, fitting on one or two pages. It can be in color or black and white or anything in between. And as with the diary comi, it can be made by hand or digitally or through some combination of the two, and in any style that works. Also: It can be silent, like "Pipowear!"; worded, like "Mosquito"; or pictographic, like "God."
As you work on your story, remember that situations can be bad, full of problems, and complications can be good.
If you're stuck for an idea, use one of the incidents from your Diary Comic as a starting point. What was the complication? How did you respond? How did you feel afterwards? How did the combination of complication and response change the situation?
Turn in a physical copy next week; upload digital copies to Scribd and Sakai.
Simle Narrative Analysis
Select two comics in Brunetti that exhibit (follow) a simple four-part narrative structure. Briefly summarize what happens in each part of the structure. If you cannot find two comics that follow the structure strictly, specify how any two comics in Brunetti diverge from the structure.
Specify the breakdown for your own comic. Which panels belong to the Situation, the Complication ,etc.
Print out your three analyses on a single sheet of paper and submit this in the next class. (You do not need to upload this work to Sakai.)
Week Two
Work Due
Scribd Sign-Up
If you haven't yet: Register for Scribd and send a request to join the "402_fall09" group.
Drawing, Photographing, and Describing: Your Desk
Turn in a printed copy of your description, a copy of your drawing, and a copy of the photograph (a black and white computer printout is fine). These can all be printed on the same sheet of paper or on separate sheets, Whichever works.
Pictureless Comic
A physical copy of your pictureless comic (printed, photocopied, or handmade) is due at the start of class. In addition: Upload an electronic copy (scanned if not originally digital) to to our "402_fall09" group on Scribd by the start of class; and also to the Sakai dropbox.
Presentations
Understanding Comics
Two volunteers nedded for presenting on McCloud, Chapter THREE, in the next class.
Emanata
Examples of emanata:
Discussion
Scribd Sign-Up
If you haven't yet: Register for Scribd and send a request to join the "402_fall09" group.
Grading Criteria
Below are the general grading criteria for the composing graphic narratives course. Specific assignments might have some additional criteria.
- Clarity: The clarity of panel content and transition. How easy or difficult is it for your reader to tell what is going on in a panel or to effect closure between series of panels. Clarity is a relative value. Some narratives exploit ambiguity or obscurity. Clarity becomes a problem when ambiguous or obscure narration is not a (clear) intention of the work.
- Completeness: The degree to which your work satisfies the basic requirements of the assignment. (E.g., if the assignment specifies that your narrative take place in a cold climate, does it take place in one? If the assignment specifies no more than three characters in at least nine panels, do you have four characters? only six panels?)
- Care (or Correctness): Correct spelling, submitting all your pages, having all the basic pieces in place (e.g., title).
- Effort: Visible effort put into the assignment.
- Interest: What you do with the assignment.
Clarity/Legibility
Here we'll take a look at some examples to get a better sense of some aspects of what I mean by clarity or legibility. (These examples are not comprehensive.)
Example of deliberate illegibility in a comics panel.
Here is another case to examine: Porch Days.
Kinds of Narrative: Story versus Diary
More particularly: Autobiographical narrative (or recount) versus Diary.
Questions = Options
- Is there a narrator?
- If yes: Is he/she/it depicted in the comic?
- Is the narrator a character in the story being told?
- If so, is he/she/it the protagonist or a secondary character?
Some examples of different kinds of narrator in graphic narrative, some from the reading homework for this week.
Examples of diary comics from previous semesters.
And some short excerpts from diary comics from a previous semester.
Graphic Narrative Inference
Activities
Wrong Planet
With these words on inference-making and stretching (slowing down) and compressing (speeding up) the narrative in mind, we'll work on Pahl Hluchan's "Wrong Planet" activity, described in the Abel & Madden textbook on page 31.
Work in groups of four to six members. Use the yellow Post-Its provided.
Homework
Reading
Technical, critical, theoretical:
- Abel & Madden, Drawing Words & Writing Pictures, preface, introduction, and chapters 1 and 2. Read through the chapters but don't do the activities or homework assignments.
- McCloud, Understanding Comics: skim chapter one for interest, then read chapters two and three carefully.
Diary Comics in Brunetti:
- McShane, "09/12/04" (154-56)
- Park, "Sunday, April 4th" (157)
- Davis, "September 1, 2005" (158), "September 3, 2005" (159), and "September 5, 2005" (160)
Other Comics in Brunetti:
- C.F., "MM22" (123-29)
- Hernandez, "Mosquito" (74)
- Sacco, "White Death" (227-41)
- Drechsler, "Constellations" (199-203)
- Tomine, "Hazel Eyes" (342-48)
What are some differences and similarities between the diary comics and the other comics from this and last weeks' readings? For instance: Do the diary comics have a sense of ending? If some of them do, what creates that sense of ending? What makes a diary comic different from an autobiograpical comic or memoir like Bechdel's "Compulsory Reading" or Spiegelman's "Eyeball"? from interview-based journalism like Sacco's "White Death"? from a heavily narrated story like Tomine's "Hazel Eyes," or a virtually unnarrated story like C.F.'s "MM22"? Or from a story told by a character within a story, like Tara's dream recount in "Hazel Eyes"?
Be ready to consider these differences and similarities in the next class as we begin to considered different kinds of (graphic) narrative structure.
Linked Comics:
- None for this week.
Diary Comic Assignment
Complete the diary comic assignment for the next class. In brief: this involves maintaining a two-week diary in comics form.
Iconic/Realistic Assignment
In chapter two of Understanding Comics, McCloud describes the continuum of icons, from the more realistic to the more purely iconic. For this homework exercise, select eight different comics from the Brunetti anthology. On a sheet of white paper, do your best to copy a character face/head from each of these and order them in a line from most iconic to most realistic. Under each face/head record the name of the cartoonist you're copying and the page you're copying from.
Don't worry about making perfect or even very close copies. Just do your best and make sure your label each with its source.
Note: As an alternative to lining up your copied heads, your can number them from 1 to 8, with 1 being the most realistic and 8 the most iconic.
Presentation
Over the next few weeks, you'll present short (five-minute or so) summaries of the critical and theoretical readings, beginning with Understanding Comics, chapter three, for the next class. These presentations will be given in groups of two.
Summarize the theory or argument of the chapter, listing and defining any key words.
Find or create your own examples to illustrate the author's ideas (to supplement his or her own examples in the reading). Present these in Powerpoint or Keynote or via Acrobat or a graphics program (or, if the visuals are of your own creation, via Scribd).
Again: The first presentation group will prepare and present a five-minute summary of McCloud's Understanding Comics, chapter three.
Introduction
This course is devoted to the analysis and production of narrative that uses non-moving pictures, page composition, and graphic devices such as panels, word balloons, and arrows, along with written language, to do a varied range of things that we use narrative to do: inform, instruct, entertain, transform, persuade, etc.
In this respect, graphic narrative, as we will use the term in this course, remains broadly construed. There are many different kinds and genres of graphic narrative. Some are fictional, some are not; some are entertaining, and others are merely informative. Comics are one major kind of graphic narrative, but not all comics belong to the category.
Here is a diagram showing the membership relations of graphic narrative and comics to each other and to some other big categories we'll tend to use this semester.
Diagram showing membership relations between the categories of graphic narrative, comics, narrative in general, fiction, non-fiction, and drawing. The point being that comics can be narrative or non-narrative, fictional or non-fictional, drawn or not-drawn. When comics are narrative, they fall within the category of graphic narrative.
Week One
Discussion
Introduction
Welcome to the first class of the semester.
Books for the Course
These are the main books we'll be using:
- , and . Drawing Words & Writing Pictures: Making Comics: Manga, Graphic Novels, and Beyond. New York: First Second, 2008.
- . Understanding Comics: The Invisible Art. New York: HarperPerrenial, 1994.
- Ivan Brunetti, ed. Anthology of Graphic Fiction, Cartoons, and True Stories. Volume 2. New Haven: Yale UP, 2006.
They'll be supplemented richly by a large number of online and scanned comics and a few handouts.
Three Conceptions of Comics
We'll be working with three conceptions of comics:
- Comics as information = approach comics in general as an evolving body of techniques for storing and communicating information, very often narrative information. For example:
Another example:
Another example: Sarah McIntyre, "Dear David Lasky" (one that points to its informational character).
Comics as Misinformation: History of the Heavy Metal Logo.
- Comics (or cartooning) as interpretation, an idea put forward by Douglas Wolk in his book Reading Comics: How Graphic Novels Work and What They Mean, parts of which we'll be reading shortly. Wolk argues that comics don't simply reflect or record or report on the world in straightforward way, but "interpret" (or subjectively distort) the world in particular ways – through the style of the cartoonist (how the world is shown) as much as through the representational content (what parts or versions of the world are shown).
- Comic as an art form (or place) in which anything can happen. This idea applies both to the content represented in a comic story or graphic narrative and to the form itself.
Here is an example of some things that can happen in (as) a graphic narrative: Untitled story by Yves Chaland from Heavy Metal magazine.
Presentations
Narrative: Before and After in Comics
After reviewing the syllabus, requirements, policies, etc., we'll take a first extended look at some examples of graphic narrative in comics and other forms.
Graphic narrative in comics: the Before and the After.
Comics Terminology
Review of some basic formal terminology used to talk about comics/graphic narrative.
And while we're at it, we'll take a look at two other references: Nate Peikos's article on Comic Book Grammar & terminology and Dash Shaw's "Cartooning Symbolia" (.pdf).
Activities
Before and After Exercise
Description of exercise: In groups of four examine the linked examples. For each one, determine what happens before (what leads to) the image or depicted scene and what follows from it. In other words, construct a general story surrounding the image. Then, for each image, describe a panel preceding the image and another panel following it. What action is shown in the panel? What, if anything, is said?
For this activity, use these three examples.
When we're done, we'll take a look at this exciting picture by Jack Kirby. How is the Kirby picture different from the three panels we used in the exercise? If you were to use this panel in the preceding exercise, what would be different?
Panel Lottery Activity
This is a variation of an activity designed by Jessica Abel and Matt Madden, authors of Drawing Words . . ..
For this activity, follow these instructions.
Homework
Reading
Technical, critical, theoretical:
- Abel & Madden, Drawing Words & Writing Pictures, preface, introduction, and chapters 1 and 2. Read through the chapters but don't do the activities or homework assignments.
- Mark Newgarden and Paul Karasik, How to Read Nancy (PDF).
McCloud, Understanding Comics, skim chapter 1 for interest, read chapter 2 carefully.- Conrad Taylor, "But I Can't Draw!" (.pdf)
Special reading for the Pictureless Comic assignment:
- Neil Cohn, Action Star Substition
- Nate Peikos, Comic Book Grammar & Terminology
- Dash Shaw,"Cartooning Symbolia" (.pdf)
Comics in Brunetti:
Joe Sacco, excerpt from Soba (Brunetti 329-36)
Linked Comics:
- Alison Bechdel, "Compulsory Reading"
- Campbell Robertson, "Primary Pen & Ink: Raleigh, N.C.," May 5 2008 (NY Times)
- Art Spiegelman, "Eyeball" (New Yorker via Flickr)
- Chris Ware, "I Guess" (1991, on Sakai)
Register for 402 Fall 09 Scribd Group
Register for the 402_fall09 group on Scribd. To find the group, simply search for "402_fall09" on the Scribd website.
Once you've registered, you'll need to send a membership request. I'll check on these early next week and accept your requests by next Wednesday.
Drawing, Photographing, and Describing: Your Desk
This is the first part of a series of related exercises. It will end somewhere, although I'm not sure where just yet.
This first part has five steps:
- Photograph your desk (or an equivalent workspace that you use for drawing, writing, etc.).
- Draw a picture of your desk (sketch or use a computer application). Try to include all the objects on your desk.
- Write a 150-300 word technical description of your desk, including the objects on it.
- Draw a picture of yourself (realistic or fantastic) scaled to your desk drawing (later you will combine these).
- Scan the drawings of your desk and yourself. Scan at at least 300 dpi for grayscale or color, at least 600 dpi for black and white line art. Save as PSD or TIFF.
Turn in a printed copy of your description, a copy of your drawing, and a copy of the photograph (a black and white computer printout is fine). These can all be printed on the same sheet of paper or on separate sheets, Whichever works.
Pictureless Comic
Make a nine panel comic using any features of the form but NO pictures. That is: you can use word balloons, thought balloons, motion/speed lines, sound effects, fancy borders (including broken and overlapping borders), and emanata (see Drawing Words, pages 7-8). You can even use impact symbols (i.e., the jagged shapes used to indicate the fact and intensity of impact in fight scenes, accidents, etc.). But you can't use any pictures (no figures, no objects, no backgrounds).
Your comic should contain the following elements, which it needs to convey non-pictorially:
- cold-climate setting
- two human and one non-human (animal, plant, or alien) characters
- an object possessing a distinct physical property (e.g., very heavy, very warm, very soft, very loud, very brittle, very painful to touch).
Your comic should also do its best to include:
- a piece of dialogue (or captioned exposition) used as both a question and an answer (i.e., in different panels).
Note that, despite the absence of figures and scenery, your comic does not have to be set in the dark, or a snow storm, or a blinding light, or represent the subjective experience of a blind narrator. That is: you do not need to explain (internally) the absence of the usual pictorial content. Although you may do so if you wish.
You can make the comic using pen and paper or a graphics program. While you might want to vary panel size, layout, or borders as part of your comic, here is a 9-panel grid (.pdf) to help you get started.
Here is an example of a short pictureless comic by Abel and Madden.
Some more examples courtesy of Derik Badman:
- Lilli Carré's comic
- Siobhan Renfroe's comic
- No Images by Matt Madden (again)
- A Nancy comic by Ernie Bushmiller
- Ernesto Priego, Wind (After Hermann Hesse)" and Lightning (After Elizabeth Bishop)
And a pictureless comic of a kind by the terrifici Eddie Campbell: Good Night Sweetheart (.jpg).
A physical copy of your pictureless comic (printed, photocopied, or handmade) is due at the start of the next class. You should also upload an electronic copy (scanned if not originally digital) to to our "402_fall09" group on Scribd by the start of the next class; and also to the Sakai dropbox.
Again: If scanning your work, 300 dpi should be fine for color or grayscale; but use at least 600 dpi for purely black-and-white (no grays) line art. Save the scan as a TIFF file or as a PDF to our Scribd group and to the Sakai dropbox.
Note: When saving an image as a PDF (e.g., in Photoshop), select "high quality print" as your setting.
Scanners are available in all the campus computer labs as well as in Mason Gross.
Note: If you have trouble uploading to Sakai and/or Scribd, bring an electronic copy of your work to class (e.g., via flash drive or email) and we'll upload in class.


